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Puzzles · Puzzles
Melissa & Doug USA Map Wooden Jigsaw Puzzle
A wooden USA map jigsaw combines geography recognition with a substantial puzzle format for school-age children.
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Games and puzzles bring families and friends together for logic, memory, and shared challenges.
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A wooden USA map jigsaw combines geography recognition with a substantial puzzle format for school-age children.
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Large wooden knobs and familiar vehicles make this peg puzzle approachable for early shape matching and fine-motor practice.
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The Wheels on the Bus sound puzzle pairs wooden peg-piece matching with a familiar song for preschool interaction.
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Ready, Set, Go packages four separate four-piece wooden vehicle puzzles for short, achievable preschool activities.
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This eight-piece wooden peg puzzle connects instrument matching with light-activated musical sound effects.
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These Dungeons & Dragons reference cards organise level 0–1 spell information for quick access during a tabletop game.
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Old MacDonald's Farm combines wooden peg-piece matching with a familiar song and farm-animal prompts.
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Dog Crimes wraps memory and reasoning puzzles in a detective theme, asking players to use clues and logic instead of free-form animal pretend play.
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The 2026 updated Ravenloft Tarokka Deck supplies a themed card accessory for Dungeons & Dragons sessions, with a compact 3.54-by-2.56-inch listed format.
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The Forgotten Island packages an escape-game experience around a sequential mystery, with players working through clues rather than moving toys around a conventional board.
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Dinosaur, safari, and ocean jigsaws provide three distinct picture-building themes in one convenient bundle for varied preschool puzzle sessions.
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The Sunken Treasure delivers a card-based at-home escape room for one to four players, using an underwater treasure premise to frame collaborative puzzles.
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BRIO’s classic Labyrinth challenges players to control a route through a maze, emphasising concentration and coordination through repeated physical attempts.
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Rush Hour Deluxe supplies 120 traffic challenges in a collector’s edition with a metallic-design limo, combining sliding-vehicle logic with a distinctive presentation.
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Dead Man on the Orient Express frames a card-based escape room as a train mystery for one to four players aged twelve and up.
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Eight wooden peg pieces and household-themed sounds shape this puzzle around matching familiar places and hearing an audio response for ages two and up.
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Twenty-six alphabet pieces combine letter matching with sound effects in a wooden FSC-certified puzzle designed for children from three years old.
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EXIT: The Venice Conspiracy packages an escape-game mystery around a specific Venetian setting for players aged twelve and older.
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Lost Cities combines expedition-themed card play with a two-sided board, letting groups choose the classic edition or a version adding a sixth expedition.
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Nine wooden magnetic puzzles sit behind hinged doors, turning hide-and-seek discovery into a hands-on busy-board activity with repeated opening, matching, and retrieval.
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Donut Detective packages 40 logic challenges in a bakery-themed mystery format, giving children structured problem-solving puzzles rather than open-ended pretend food play.
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These Druid Spellbook Cards put class-specific Dungeons & Dragons spell references on cards, supporting quick consultation during tabletop play instead of repeated book searches.
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The Pizza Bundle combines Magic: The Gathering cards with a Teenage Mutant Ninja Turtles theme, targeting deck-building and collecting rather than turtle action-figure play.
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Forty wooden puzzle pieces combine United States map assembly with sound effects, connecting geography practice to audio feedback rather than silent jigsaw completion.
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EXIT's Christmas advent calendar turns seasonal countdowns into a sequence of escape-room-style puzzle sessions, combining daily reveals with a shared mystery format.
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The Crew: The Quest for Planet Nine uses cooperative card play, asking participants to pursue a shared mission instead of competing for an individual victory.
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Zingo! Booster Pack #2 refreshes the word-matching experience with additional game content, varying sessions for players who already know the core format.
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A tomb-themed, card-based escape room for one to four players, built around shared puzzle solving rather than competitive play.
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Prison Break turns the EXIT escape-game format toward a detention-themed mystery, with compact packaging for a focused tabletop puzzle session.
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The Mysterious Museum combines a cultural setting with card-based escape-room puzzles for one to four participants aged ten and up.
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Ingenious Single-Player Travel Edition concentrates brain-puzzle play into a compact solo format, without requiring a group or a large table.
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Nightfall Manor adds puzzles to its escape-game premise, pairing a manor mystery with a larger box than the standard compact EXIT titles.
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Ten wooden pieces combine bug-catching play with magnetic retrieval, adding a simple action challenge to a nature-themed puzzle board.
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Targi is explicitly designed as a two-player strategy game, making direct competition between a pair its defining play pattern.
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The Great Bee-Scape adapts escape-game play for children aged five and up, using a bee adventure instead of the older-skewing EXIT mysteries.
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Ubongo 3D shifts puzzle solving into three-dimensional tabletop play, challenging participants to think spatially instead of working only with flat pictures.
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Dimension combines three-dimensional puzzles with fast-paced thinking for up to four players, prioritising quick spatial decisions under shared time pressure.
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Meet Mahjong introduces mahjong basics through a four-player family board game, putting learning the traditional game at the centre of play.
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BRIO's Labyrinth pairs physical maze navigation with extra boards, extending a familiar skill challenge through additional layouts rather than electronic features.
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Inside Job blends fast card play with social deduction for two to five players, making hidden motives and table conversation central to each round.
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Mystic Market offers fast-paced strategy for two to four players in card-game form, with a magical trading theme distinguishing it from abstract puzzles.
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Masters of Crime: Vendetta delivers an adult-oriented murder-mystery board game, using a crime narrative rather than a light family escape theme.
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Dragonkeepers uses competitive cards and a baby-dragon fantasy setting, combining creature appeal with strategic play for participants aged ten and up.
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PAC-Man Labyrinth combines BRIO's wooden maze-game format with a recognisable arcade character, linking physical coordination to classic game imagery.
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The Adventures of Robin Hood combines cooperative storytelling with free movement for two to four players, centring shared decisions over individual victory.
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Spiderweb turns bug catching into a logic game, using an insect-and-web premise to frame structured reasoning for children aged eight and up.
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A house-shaped wooden storage case contains twenty-two classic games, prioritising variety and organised pack-away over one elaborate play system.
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Hape’s 102-piece solar-system puzzle combines a round wooden construction with a glowing LED sun, linking assembly play to recognisable space imagery.
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This Collector Booster Box combines Magic: The Gathering with Teenage Mutant Ninja Turtles across 12 packs, targeting fans of both collectible franchises.
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EXIT: The Professor’s Last Riddle brings an at-home escape-room format to cooperative mystery solving, brainteasers, and treasure-hunt storytelling.
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Hape and The Met combine six art puzzles in one cube set, inviting toddlers to turn and match cubes while encountering recognisable artworks.
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Hape’s Chunky Number and Counting Puzzle uses 24 pieces to connect numerals with early counting, offering a hands-on preschool number activity.
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Creatto Shimmer Shark & Ocean Pals combines a 140-piece craft puzzle with light-up presentation, letting builders turn an ocean model into a display.
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Creatto Holiday Classics bundles Dashing Reindeer, Shining Star, and Festive Bow light-up 3D puzzle kits into a 12-piece seasonal gift set.
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This supplement brings Icecrown Citadel into tabletop sessions as an adventure map pack, supporting location-based storytelling rather than standalone competitive play.
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The Forbidden Castle turns a card-based escape-room mystery into a shared puzzle session for one to four players, with its castle setting distinguishing this instalment.
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The Cemetery of the Knight offers another card-based escape-room scenario, using a cemetery and knight mystery to distinguish its story from other EXIT instalments.
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A quick buying note
Games and puzzles bring families and friends together for logic, memory, and shared challenges. Compare age guidance, dimensions, themes, and New Zealand delivery options before choosing. Our product pages keep those details together so you can make a confident choice.